Saturday, October 27, 2007

Insane Skills!

As noted in the prior post, the skill cards needed a little updating. Both the Mage and Sage cards total 15, which meant that I had space for one more skill for each Ark (as the layout fits 8 to a page). So, there's two more Skolar skills for WEGS 101, and boy, are they insane... Insane because they use the Insanity stat for their success base. So, the more insane and Ark is, the better they will be at these...

Praetervision - Mage
Action Skill. Cost 1SP. Duration 4 innings. Range = Sanity (squares)
Allows Mage to sense unnatural things that dwell in the shadows or Etherlandish entities. Mage tests Insanity+20%.

Curses - Sage
Reaction Skill. Cost 1 - 4SP. Range = Spell Point Strength (squares)
Allows Sage to decrease any target's success base by 40% (thus the 4 spoint fee). These spoints are not factored in to the Sage's per inning total. As it's a Reaction Skill, it can be used at any time during the inning. This penalty can be lumped against one target or spread across multiple. So, the Sage can spread 40% across the field.

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