Showing posts with label Origins. Show all posts
Showing posts with label Origins. Show all posts

Tuesday, August 31, 2010

Two Months and Three Cons Ago...

The Summer of Redux kicked off, as all those who follow this little blog will recall. Since then, GameWick Games has had the best June, July, and August sales for our little game system, WEGS Old Skool. Releasing the newly revised rule set (Redux) along with the advanced rules of play (Dice Rule!) certainly helped in this regard. During this time, we've hit the three big summer cons: Origins (June), Historicon (July), and Gen Con (Aug).

Aside from the encouraging sales, the cons provide that great opportunity to catch up with our friends and fans who have supported us along the way (some from the pre-release stage, circa 2006). In a strange way, the GameWick Games booth is becoming a sort of tavern where folks pop in to catch up, take a break from storming the exhibit hall, swap gaming stories and brag about their WEGS triumphs and dastardly dice rolls. It's the one place where you can say "I was out of spoints and needed two to Spante for my spells, so I burned my last Phew! point..." and folks follow each and every word of your story.

We've got a little over three weeks to go before the end of summer. With no cons on the radar until after that point, September shall be a challenging month for our momentum (but that's always the case). These last few weeks of summer provide me some time to focus on the internet publicity. Speaking of which, it's time to do an official press release of the products we just released "two months and three cons ago".

Yeah, I'm a wee bit behind...

Monday, February 8, 2010

About That Long Winter's Nap...

Right...

No rest for the wicked(ly errant).

Much of January was consumed with initial layout/design of Dice Rule! (the advanced rules for WEGS 101 players) and the start of Old Skool, 2nd Edition. Both must be ready for the summer convention circuit that officially kicks off with Origins in June. This means that the books must be to the printer by the end of May.


For Dice Rule!, I'm drawing much inspiration from the old AD&D Dungeon Masters Guide, opting to go with an 8.5 x 11 two-column format. This layout allows for much more content to be placed on a single page, which means a lot less page turning for mid-game rule look-ups. While such an occurence is minimal for WEGS 101 play, much like the old DMG, Dice Rule! has the potential to be a valuable in-game reference point for the Kreator.

Now it's just a matter of beating these books into shape! Truth be told, I'd like to wrap up the initial layout by the first day of Spring (March 20th).

So much for that Winter's nap!

Wednesday, July 22, 2009

Dexcon Aftermath!

Part two of my summer con trilogy has come and gone! Dexcon marks the halfway point between Origins and GenCon. Unlike those other two cons, this one is located in NJ and too, too convenient to attend. It's also a great rally point for all our home hogs.

Dexcon was the most successful con to date from an event standpoint. Thanks to all the support from The Prof, Willy the Too and Spointer, we were able to run three WEGS sessions simultaneously, marking the most number of players to be WEGS-ing it the same time (17 players). Sure, someone might be throwing down WEGS for mass amounts of people somewhere else on the globe, but I haven't heard of it yet (and if they are, let me know so I can sell them some rulebooks!).

At Dexcon, the WEGS arena is set-up at the hotel side entrance in front of a cascading wall of water. The area is just big enough to fit three large tables, the WEGS banner and the product table. It's a great area for passing traffic, but standing in front of a waterfall for twelve hours is enough to bring down a SAN% test. Luckily, some non-con attendee decided to take a swim in the pool late Sat. night, resulting in the waterfall being turned off all day Sunday.

The con ended with yet another amazing game: 99 Low Level Orks! This was the final WEGS event on the schedule, and, truth be told, I thought there wouldn't be any player turn-out for it. Sunday con games are usually a bust. Not the case this time! Thanks to The Prof's tireless recruiting tactics, we had to set-up two tables side-by-side and run the game for 9 players. The game took us all the way up to the close of the con (6 pm).

As you can tell from the tardiness of this post, it took a little longer to recover from this one!

Next stop, Gen Con!

Tuesday, July 7, 2009

Origins 2009 Aftermath!

Origins, the first of the big three summer cons, has come and gone! Thus the gap in my postings: a couple weeks prior to the con is prep time, a couple weeks after is recovery! Two remain, though: Dexcon, NJ and Gen Con, IN. The hardest one to prepare for is the first, after that it's routine pretty much.

GameWick Games had a corner booth in the center of the exhibit hall and, thanks to our friends and fans, was rocking all the time. The Bride of WEGS (as she is called by the King of the TTG), Willy The Too and Spointer were all on hand to assist with the demos, allowing me to stay sane amidst a sea of gaming hysteria. And then there was the Witthogs, who showed up everyday for the WEGS Power Play sessions (from 2 to 4 pm). Wicked, wicked fun!

At night, we convened at 9pm for our official convention events: these are the events that folks register for. These events were jam-packed every night, so much so that on Saturday we had to add a second session of Dingbitt's Dunge O' Doom (one session run by Willy The Too, the other by Spointer). I floated between the two tables as the disembodied Kreator/pit boss. I think that's the most players ever to wegzit in the same room, same time (just barely beating the single session at the Krystal Keep back in 2008).

All in all, a great way to start the summer con season!