
The seminar, titled the same as this blog entry, focused on how to find work as a freelancer in the gaming industry from a writer's standpoint (and a bit for artists, too). I don't have any plans nor the time for freelancing, but from a game company standpoint, it gave me some insight on how to navigate working relationships for future projects. Lots of good points and laughs throughout the seminar; two quotes I wrote down:
"When you enter the game industry, you take a vow of poverty; game companies will help you keep that vow every step of the way."
"Sufficiently advanced stupidity can sometimes be mistaken for malice."
Both are paraphrased, but the first quote illustrated that the game industry is notoriously impoverished (unless you create the next Magic The Gathering) and no one should delve there with prospects of getting rich quick (or at all). The second quote was just advice to not sweat the small stuff (like publishers who edit the heck out of your piece and strip it of all the cool stuff).
So much for my get rich scheme...