Friday, March 20, 2009

The Gen Con Cut Off!

Today, the first day of spring, is the cut off for event submission for Gen Con. In the past, I was always excited by getting the WEGS schedule submitted early. This year, I waited until the last possible moment. Priorities have changed since we now run a booth there, and we pour all our energy into our convention floor demos. Last year we ran 10 events and had a total of 63 players jump into the fray; we also ran two after-hours games for inner circle 'shogs and 'shogettes. This year, sad to say, I've submitted just 3 events (Weds, Thurs and Fri, 9pm - midnite) and left Saturday night open for another invite only event (probably WEGS Sucks!).



Here's the three events:


  • The Tale of the Trojan Pig

  • Keep on the Badderlands: Minotaur Meat!

  • Dwarf Walks Into A Bar


It's with regret that I've pulled Dingbitt's Dunge O' Doom off the schedule; I could only run one repeat event given the abbreviated schedule, and just love running Dwarf Walks. Always have a blast with that one; never, never, never plays the same way twice!


And that's why Turdschmeer is featured in today's post!

Friday, March 6, 2009

B1 Hobgobble's Eve



After four months of rigorous playtesting, the first adventure module is launched: Hobgobble's Eve! As this is an intro to the WEGS Badderlands series, it's also lovingly called B1. This module is jam-packed with some great Old Skool art and tons of hobgoblins (like every intro adventure should be). To call it an intro is a little misleading though; it's going to be quite challenging for new players to "beat". There are only three chapters in the adventure, each one gets progressively harder. The module also contains its fair share of wacky WEGS lingo, and I'm hoping the casual reader will have their curiousity peaked by how different the Wickedly Errant Game System is from other sword-n-sorcery game systems.