Showing posts with label GenCon. Show all posts
Showing posts with label GenCon. Show all posts

Tuesday, August 31, 2010

Two Months and Three Cons Ago...

The Summer of Redux kicked off, as all those who follow this little blog will recall. Since then, GameWick Games has had the best June, July, and August sales for our little game system, WEGS Old Skool. Releasing the newly revised rule set (Redux) along with the advanced rules of play (Dice Rule!) certainly helped in this regard. During this time, we've hit the three big summer cons: Origins (June), Historicon (July), and Gen Con (Aug).

Aside from the encouraging sales, the cons provide that great opportunity to catch up with our friends and fans who have supported us along the way (some from the pre-release stage, circa 2006). In a strange way, the GameWick Games booth is becoming a sort of tavern where folks pop in to catch up, take a break from storming the exhibit hall, swap gaming stories and brag about their WEGS triumphs and dastardly dice rolls. It's the one place where you can say "I was out of spoints and needed two to Spante for my spells, so I burned my last Phew! point..." and folks follow each and every word of your story.

We've got a little over three weeks to go before the end of summer. With no cons on the radar until after that point, September shall be a challenging month for our momentum (but that's always the case). These last few weeks of summer provide me some time to focus on the internet publicity. Speaking of which, it's time to do an official press release of the products we just released "two months and three cons ago".

Yeah, I'm a wee bit behind...

Thursday, September 3, 2009

Gen Con 09 Aftermath!

The summer con tour came to its exciting conclusion at Gen Con, as did the stock of the first printing of WEGS 101 Old Skool. We returned from Indiana with the last remaining copy of the original print run. We're pretty happy 'bout that! The rest of the con is a blur of waking up, walking over to the exhibit hall, working the booth and demoing, quick dinners and then the evening WEGS game. Rinse and repeat. Once you plug into a con, you don't unplug until the booth has been dismantled and all the stock is in your car ready to go home. Cheerfully, we had a lot less stock to go home!

We only had a single 10 x 10 booth, and that took some getting used to. Me and the Wegshogs are used to a double booth for our set-up and demos, so it took us a little time to get used to this new flow. After the first day of bumping into each other, we decided to totally reconfigure the booth , just to make it work better. At best, we could demo a game for four players no matter which way we configured the space. And that was probably best as it made us focus on quick demos for small groups.

We were surrounded by some hopping booths: Luke Crane and the Burning Wheel team were on one side and Crazy Egor was on the other. Diagonally across from us was Goodman Games and Wizards of the Coast. Directly across from us was a custom leather boot and jacket dealer, Son of Sandlar, selling some awesome renn-faire ware.

Not a bad neighborhood at all!