Tuesday, July 29, 2008

Dexcon Aftermath!

Dexcon was non-stop WEGS action from start to finish! We ran four back-to-back sessions of Dingbitt's Dunge O' Doom and each session was rocking. The first three sessions had the maximum number of players. The final session had four, with Willy the 2 and Spointer jumping in on the side of the players, leaving me to reign havoc down on the battlemat for our last session. The games were a mix of experienced WEGS players returning from prior cons and new players (one session was completely filled with new players). I'm finding that games that have experienced players sitting alongside new players accelerates the speed of the game. The game plays entirely different when filled only with new players, turning into more of a demo for us on the "house side". It's hard jumping from one style to the next! Our first two sessions were power-plays, the game had a great mix of returning players and new players. The speed of those games was incredible. The third session slowed down a bit as all six players were new to the system. The final game had four players, all experienced, and it being the last session, it was my task to go full throttle against them. It was a great way to end the con! All in all, about 18 folks played WEGS at DexCon, about half of that number were new players. And only one of them made it out of the dungeon alive....

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