Friday, August 1, 2008

Historicon Aftermath!

Historicon was last weekend, and like Dexcon, was a full-throttle WEGS experience. This is only our second time at Historicon (first was last July), though we did attend Cold Wars this past March (which is run by the same group). Historicon is a big, well-run con. Kudos to the folks who pull this off. Right down to the published event program, this con is clockwork. This has been my experience each time I have attended. As this is a historical miniatures convention, WEGS is the freak show here with our battlemat and D&D miniatures. As a non-historical game, WEGS is scheduled off-hours; we're not permitted to take up the prime-time slots (totally understandable). WEGS fills in the late-night slots, and that's something we do too well! The good thing about this is that it prevents me from creating a monster schedule and I actually have time to meander through the exhibit hall.

The games. We had five games on the sched: Fri night; Sat late afternoon; Sat night; Sun morning and Sun afternoon. Attendees get tickets for every event at the central Command Booth, a huge wall of hanging tickets that are handed out upon request. This registration may seem archaic, but it works - and works well! Prior to this con, WEGS always had tickets hanging on the wall. By the time I arrived on Friday, most of the WEGS event tickets were gone. Cool stuff! Come game time for any given event, there are usually no-shows, but not this time. Most of the events had folks waiting at the table to grab the no-show slots. Each game (except the Sunday PM) was filled to maximum capacity. All in all, around twenty people played in our games, the bulk of which were new. We did have some returnees from prior cons. By the Sunday game, the entire table was filled with folks who knew the system and knew if amazingly well.

Like Origins, it's a shame Historicon only happens once a year!

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