Thursday, July 17, 2008

Dexcon Dunge O' Doom

This weekend is Dexcon, a NJ gaming convention that has a strong indie game presence. Me and the Wegshogs will be there on Saturday only, running a non-stop session of Dingbitt's Dunge O' Doom, the WEGS dungeon free-for-all. We run Dingbitt's at almost every con we attend, and folks seem to love this one. It's one combat encounter after another, but the hook is that Arks progress rapidly during the game; Arks get a 6% Rank Bump for every completed encounter. Another hook is that there is a poker sub-game running; the players need a pair of Jacks or better to escape from the dungeon, and they can only do so when a magical door appears (another machination with the poker deck). The poker game adds another level of complexity to this particular scenario and I'm always a little concerned that players will think the poker element is a standard part of WEGS (which it really isn't). It makes Dingbitt's the Texas Hold 'Em of dungeon delving, though - and, so far, no players have been totally befuddled by the game within the game it creates. At Origins, we ran a six-hour session of Dingbitt's (it should have ended at midnite, but went until 3 am instead...). By the end of that session, no player had escaped the dungeon, but the few that survived were holding Jacks or better. They were just waiting for a way out to appear...

Gotta love Dingbitt's!

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