Back in 2006, WEGS Copper had a problem.
It was weighing in at 250+ pages, pre art.
I discussed this with my wife who summed up the issue thusly:
"No one wants to read a 200 page book in order to play a game!"
Well, she was wrong...
There are folks who love this stuff. They're called gamers!
But she was 100% correct that those folks weren't the kind I had designed this game for. WEGS was about getting people together on short notice and whipping up a quick adventure game. It wasn't about cracking open a massive rule book. Folks should be able to walk up to a game table, grab some dice and play - especially folks who wouldn't normally play this type of game.
The problem with Copper was that I had gone overboard with the details. I had included extra rules and special skills that weren't really needed in an intro book.
Essentially, I had written Part 2 and forgot to pen Part 1, the introduction.
And so, the cracks began to form on my GenCon 2006 release plan...
Continued tomorrow...
Tuesday, May 15, 2007
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