Wednesday, August 29, 2007
Donna was a friend who we had lost touch with for easily seven years now. She was part of WEGS at its inception, when we made the jump from Warhammer to WEGS 99. We had no clue that Donna was still involved in gaming, or for that matter attending GenCon assisting a vendor!
We had just been talking about her the week before as we regaled ourselves with memories from the games of yore. The campaign Donna was a part of (as a Dwarf Warrior who was constantly sharpening her axe blade) was the greatest campaign we ever ran. It ran for at least six months straight, mostly bi-weekly, and at its apex involved 20 players in what could be considered a mid-season finale.
Actually, the really cool thing about this game was that it started as two different games that I ran simultaneously in weekly rotation with two different groups of players. Both groups however shared the same plot trajectory and ended up at the same location for one big game that we called The Night Of Chaos. In addition to these two original parties, I introduced a third party of gamers as the enemies set to destroy both parties. It was one of the best games that we ever ran and has some of the greatest post-game imagery burned into our heads. There were so many cool things about this campaign, I could rant for hours - but for those of you who are just checking out this blog, the excitement of it all would be lost. And the point of this thread wasn't about a campaign we ran over seven years ago...
The point is that there, right next to the GenCon premiere of WEGS 101, was a friend I hadn't seen in years who witnessed the first WEGS baby steps. Neither of us knew what the other was up to and, yet, we converged at the perfect moment in time. We all talked excitedly about what we had been up to. I pointed to WEGS 101 a few feet away. We joked about getting the old group back together or just getting together once we got back to NJ.
Of all the things that happened at GenCon, seeing an old friend in happy circumstances unexpectedly trumps all.
Friday, August 24, 2007
I've been telling folks that this trip to GenCon was like a vacation to Vegas where I lost all my money, but never actually got a chance to gamble or sit by the pool drinking rum runners. So, it was a Vegas vacation without the vacation. From airfare to hotels to shipping, a trip to GenCon is an expensive proposition.
Inauspicious beginnings aside, 7 has been associated with this game from the start. Heck, we finished the book on 07/07/07! I'm no sayer of sooths but if I had thought about it, I could've predicted the GenCon sales... and that wouldn't have stopped my from going to the con.
The game is on, folks!
Thursday, August 23, 2007
The 3 Best
The official launch of WEGS 101!
Folks showing up for games with copies of WEGS 101!
Some WEGS games were canceled due to no attendance. (Yes, this was actually a good thing. We scheduled an aggressive 18 events - we welcomed the break big time!)
The 3 Worst
A modest 7 copies of WEGS 101 were sold (no way to sugar coat that!).
The expense of it all (con fees, food, hotel, taxi, travel).
Some WEGS games were canceled due to no attendance.
Still trying to make sense of it all. From the highs to the lows, it was a non-stop endurance test, much worse than any opening week for a theatre production (aka hell week) all jammed into four days.
Would I do it again?
More details to follow...
Sunday, August 12, 2007
And the system ain't half-bad either...
The cover art and interior illustrations are by Kennon James - an amazing artist with a knack for nailing the old skool spirit. Wait until you see some of his interiors - there's this one spread for "The Five Strengths" that just blows me away. Lots of cool art awaits! Visit the man who drew it all at his blog:
He'll also be at GenCon, pay him a vist on Artists Row. He rocks!
Friday, August 10, 2007
For the first time in three years, I'm walking around without a proof or draft of WEGS in my bag. It's a very strange feeling, but there are so many other tasks associated with getting this book published that I haven't allowed myself to enjoy this new found freedom. It'll all catch up to me post-GenCon when the book has finally be launched.
Besides, I need to start to put the finishing touches on WEGS Copper...
No sleep for the wicked...
Thursday, August 2, 2007
We all joked how there was no way we could let that Ark leave the con alive. You just can't unleash that much power into the unsuspecting WEGS world. All in all, it was a great test of the Ark advancement rules and players got a taste of where WEGS is going. It's not a system about petty skills and experience points. It's about heroics, spoints and dice!
Thanks to all the players at Historicon who made this game rock!
* There's some confusion here. The number of 88s might have been as high as seven! Willy The 2nd was stacking all sorts of minion levels towards the end of the game!
Delvis has left the building... for now.