Thursday, August 2, 2007

Ark Triumphant!

Historicon was a WEGS highpoint for so many reasons. One of which was a player named Robin who attended our first session and stayed right through until the final die roll on Sunday. There were many players who did the same, but Robin made it a point of pushing his Ark (character) to levels no other player heretofore has achieved. By the end of the con, Delvis (his Dwarven Warrior Elvis) had a Prowess that broke the 90 mark. This is the first time an Ark could command top of the inning no matter what Minion level was placed on the table. (Ok! Ok! This is all bordering on incomprehensible game lingo for those of you out there who have yet to dive into the system...) Delvis learned the hard way that with great power comes great responsibility. He became a Minion Magnet by the last game, where it became Will The 2nd's job to destroy the Ark Triumphant. It took FIVE* 88's to do it, but Delvis was sent Off To The Spheres by the end of the con. (Yeah, yeah, that's whole bunch of game lingo, too...)

We all joked how there was no way we could let that Ark leave the con alive. You just can't unleash that much power into the unsuspecting WEGS world. All in all, it was a great test of the Ark advancement rules and players got a taste of where WEGS is going. It's not a system about petty skills and experience points. It's about heroics, spoints and dice!

Thanks to all the players at Historicon who made this game rock!

* There's some confusion here. The number of 88s might have been as high as seven! Willy The 2nd was stacking all sorts of minion levels towards the end of the game!

Delvis has left the building... for now.

2 comments:

Anonymous said...

It took 5 super 88 and Im now the ghost D'Elvis, lord marshal of Yalamoo.

The game was greatand addictive. This version was a well thought out combat system. My highpoint was watching the wizards go hide in a tapestry and foil the GM. When the GM did it to the party , it brought the house down.

I survived 14/15 hours and I regret not one minute. If the party plays smart you do really well. If not you die. The dice roll hot and cold and when they do it brings laughter.

El Willy said...

Hey D'Elvis,

Didn't realize you spelled your name that fancy way! Yeah, Tapestry was a high point in the game both times it was used. That was the FIRST time I saw a minion use it, tho'... Leave it to Willy The 2nd to come up with that. Brilliant play on all sides of the table.

We'll game again, oh Dwarf!