Pirates morning, noon and night... That's what my life has become as I try to wrap up the text on the Pirates of Penzantium. The book keeps growing as I find myself on the shoals of the campaign setting. The chapter that was to include the game info on the island of Penzantium and the surrounding area has split into two chapters now: Penzantium and the Penzantium arkipelago. (Yeah, arkipelago... It had to be wegzified.) The POP campaign stuff could probably fill a full book, and that's something I dread in most other games: world settings. There have been soooo many world settings created and everybody has their favorite flavor. It's hard to introduce something new into this sundae that folks haven't tasted before. I've always told folks that WEGS is plug-n-play. Just keep using your favorite world setting and get the game started. Penzantium, though, screams for it. The Arks need to have a place in the world, just as much as they have a place on their ship. They need a place to start and end the adventure. Penzantium is that place.
It's been a while since I've done a serial piece. To be continued...
Thursday, June 12, 2008
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