The last two weeks have been nutzo as I hunkered down to get the Pirates Of Penzantium content complete. The book is at cruising speed now, and I think we're settled in at thirteen chapters. Every day begins with proofing three chapters, then revising those chapters and adding more content. Yes... the book is still growing. I was hoping for a slender rulebook with eighty pages or so. Looks like it's gonna be a hundred. So, POP may end up the same size as Old Skool; the advantage to this is that the book will have a printable spine. Folks and stores just love titles on spines!
The section that has really taken off are the pirate-to-pirate mechanics; what some would call the "role playing" part of "role playing game". POP is doing something unique with the way it's handling player-to-player interaction. Each pirate has a station. There are plenty of lower stations, but only a few upper deck ones. The upper stations get bonuses and abilities that truly make them the top dawg commanders. The lower stations rely on the upper stations for their advancement to the next station. So, players are forced to deal with one another on a social level. There can only be one top pirate position, the one who gets all the glory. This, of course, also puts him/her in position for a mutiny. The effect of all this isn't going to happen over the course of a three hour game. POP takes its time in the character reveal. Just as on board a pirate ship, there's going to be dissent brewing on the lower deck.
And, heck yeah, there's brutal rules for mutiny!
Wednesday, June 4, 2008
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