WEGS was the freak show at last weekend's Cold Wars. All the other games had ornately painted armies, WEGS had spray-painted minis (copper and gold). All the other games had fantastically-detailed terrain, WEGS had a black/gray battle-mat with a wooden boat on it. All other games were sold out in advance, WEGS had tickets to spare!
But, did we have a great time?
Hell yeah!
The games that did run were just amazing. AMAZING. These were the first full play-tests of our Pirates Of Penzantium rules with folks who never played WEGS before (that's a bit of a lie, we had fans return from last year's Historicon). I was worried at first that folks wouldn't get it because they were not familiar with the 101 rules. Instead, I was amazed at the level of play and the absolutely wicked use of the new skills. The new rules were tested so thoroughly that I have copius notes on what to fix. Some skills were over-powered and some were too weak. We tweaked the skills as we went along - so it was a great test for the system. With skills like Harpoon O' Doom, Chum Chopper, Yawlbatross and Phibe's Phish Phry, how can a game go wrong - right? Plus, Borkfu and friends made a guest appearance in one of the scenarios (and got their butts kicked heartily, mates)!
More details to come...
Wednesday, March 12, 2008
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