Monday, July 23, 2007

The Dexcon Dunge O' Doom...

Well, Dexcon has come and gone. Not too sure what to make of it as we only ran 2 of the 8 games we had on the con schedule. Players were few and far between, but we were lucky enough to get a full compliment of excellent players for our Friday midnite special - Dingbitt's Dunge O' Doom! The arks/players were:

Gnobbit Warrior - Will
Elf Ranger - Ken
Goblin Warrior - Jeff
Dwarf Sage - Bill
Humnz Mage - Dave
Humnz Mage - Mel

I ran the game solo, letting Will jump into the game (despite the protests of the players who thought he would be more of a handicap!). Gameplay was fast and furious. After testing the waters on Level 1 where the group of adventurers encountered a demented Dwarf witch and her guards, the group jumped down to Level 5 where they received quite a beating from a Hobgoblin battalion. Taking a moment to heal the wounded and rethink their downward venturing, they decided to retreat up to Level 4 where they handily dispatched a three-headed tentacled horror. For their final encounter, they plunged down to Level 6 where they found the Chamber of the Golden Cow. It was here that all hell broke loose in one final fantastic frenzy.

Without giving too much away for those of you who might encounter such a chamber in your ventures, the game ended with the 2 Warriors and the Ranger pitted against the 2 Mages and the Sage. Yes - the game ended in a grand player-vs-player showdown. Fighters versus Spellcasters! Spoints were flying and Phew points were popping! When things turned really bad for the spellslingers, Dave the Humnz Mage used the spell Jumpin' Jazzophat to jump off the game board, leaving the two other spellcasters scurrying toward the edge. Unfortunately, the edge of the board was too far for Bill's Sage (who was plum out of spell points and Phew!) - the Sage was the first to bite the dust. Mel's Mage made a valiant dash for the exit, but was cut down just two squares away from escape!

There was great character play from beginning to end and it was tremendous fun to see the party unravel so quickly in the final encounter... The game wrapped up around 3:30 a.m. This was the high point for WEGS at the con - from there it was all downhill unfortunately... Players seemed few and far between at this con. I guess most decided to skip this con to stay home and read Harry Potter...

Ya live, ya learn...

1 comment:

Anonymous said...

The Dunge O' Doom was a blast, despite the near complete disintegration of the party. At least Dave jumped away to keep our memory alive. I'm looking forward to making hamburger of that sacred cow next time!
Mel