Sunday, November 1, 2009

The Skinny on Dice Rule! (Part 1)

Way, way back in the early part of this year, I began composing the notes on the next WEGS book, titled Dice Rule! The subtitle was "How To Run A Wicked Game" and the book was to be a resource for all players. It was to include all sorts of tips/tricks for playing the game and also advanced options for Players (Arks), Kreators and Minion Masters. The content was primarily based on all the stuff we've been throwing down at our con games the last four years (stuff that isn't in (or excluded from) the Old Skool rulebook). I won't go so far as calling Dice Rule! an "advanced version" as I would a "companion piece". The advanced version is called WEGS Copper, and that ain't seeing the light of day (again) for a couple years.

By April, I had the first 7 chapters done in rough form. I was figuring the book would end up around the same number of chapters as Old Skool (twelve). There was, however, much more content in these first chapters than in all of Old Skool. I was looking at approx 80 pages of text. Way back in April I knew that this was going to be a big book! Now, the first 7 chapters dealt with the "bones of the system": the dice rules, the Ark Kard mechanics, spoints and skills. Stuff applicable to all players. The remaining chapters were dealing with much different topics: minion rules, encounters, tactics, and adventure design. The second half of the book was playing primarily to the Kreator side of the table (but it's stuff players should bone up on if they want to have an edge on the house).

By mid-summer, all 12 chapters were complete in their raw text form and weighing in at about 160 pages. This original manuscript was given a thorough drubbing by the Platinum Warlock and The Professor (two highly experienced WEGS mavens who know their way around the battlemat). Since then, I've been revising the content and getting it ready for its final death throes: layout, design, art and the final proofing. Once this process begins, it will probably be a couple months to a finished product.

Man, it'll be nice to have something new to sell at next year's conventions!

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