Wednesday, February 25, 2009

Dreamation Aftermath!

Dreamation was like getting my own stimulus package for WEGS: the energy of the con and all the great games we ran got the creative juices flowing just in time for spring. After a long winter of limited play, it was fantastic to sit back and play one game after another after another. With The Prof as Minion Master, I was able to take the overlord position and sit on high watching the action go down. Mucho gracias to The Prof! From running through the final test of Hobgobble's Eve to throwing down the initial pass at Minotaur Meat, we were able to gather gamers for every WEGS offering on the schedule (with the exception of our Sunday Pirates of Penzantium demo).

We took some chances with new rules, like allowing folks to burn 6% Rank for a Phew! at the Spante*; this made the end game go on forever! This, though, is part of the fun of going full throttle at a con; for the House, it keeps the game interesting and also allows us to test out and tinker with enhancements. I'm all about trying to break the system, giving it too much gas and flooding the engines. The downside of this is that players may get caught in the crossfire and walk away with a different view of what the game is about. One big thing learned: keep the intro games intro (no tweaking rules one jot).

One last thing on Dreamation... awesome location. GameWick Games was given three tables at the hotel entrance in front of a cascading waterfall; it was like being poolside at the Flamingo. Word is that we're in same location for the summer con. It will be awesome.

*"burn 6% Rank for a Phew! at the Spante"... A line that only a Wegshog could comprehend!

1 comment:

Anonymous said...

Ah, yes, it was an amazing weekend. I'd limit the 6% rank to pre-game activities only (and certainly could have used it prior to playing in "WEGS Sucks!" Friday night!

Jason (aka The Prof)