At about 3:30 pm, we were wrapping up the fourth encounter. Arks had already sprung a few leaks: Phew! were being blown, spoints were being conserved, the Warrior had a Wicked Invulnerability Failure). It was up in the air if all the Arks would make it out of the encounter alive. There was one Minion left on the battlemat: the 66% Undead Sage who had only five Wound Chips and one Blood Chip. For those of you who don't speak WEGS, that meant the enemy had anywhere between 60 and 150 Wounds. The Blood Chip strength isn't revealed until it is tapped. (I'm sure that explanation was even less helpful for the Unwegs.) Anyway, the Undead Sage (who was holding the bottom of the inning) successfully cast a spell. He would be blasting it the next inning.
Top of the inning. Players go!
With the breath of the Undead Sage's spell breathing down their necks, the players needed to take him out fast; hopefully before the spell went off. The Warrior charged up to him and took a whack. He reduced the Undead Sage to 1 Wound Chip and 1 Blood Chip. The Gnobbit Trickster ran up and jumped into the Undead Sage's square. This would cause the Sage to suffer an Invulnerability penalty the next inning. No other Ark's were close enough to help (or none wanted to get within the Undead Sage's spell range...).
Bottom of the inning. Minions go!
The Undead Sage launched Clash of the Spheres. This instantly paralyzed the Warrior, who was now a sitting duck. Unfortunately, this did NOT paralyze the Gnobbit who was in the same square as the Undead Sage. The spell has a ground-zero benefit. The safest place to be when this spell goes off is exactly where the Gnobbit was! This was the first time we ever saw this maneuver - ever. Moments like this solidify the afterglow.
Next inning. Top. Players go!
I'll cut to the chase here - the Gnobbit Trickster has one shot to kill the Undead Sage, and so he takes it. He only does 40-something points. He destroys the Undead Sage's last Wound Chip and so everything hinged on the Blood Chip total... Willy rolls and scores...
1
The worst possible roll for him... The Undead Sage perishes! The Minion Master groaned. The Arks cheered. The game ended on a high note - kinda. After all, the players were still trapped in Dingbitt's Dunge O' Doom!
2 comments:
Go Tricksters!
Very Exciting!
We're running Dingbitt's like a well-oiled trojan horse now, Mel. With experienced players, this scenario is rocking!
Thanks for checking in!
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