Tuesday, July 29, 2008

Dexcon Aftermath!

Dexcon was non-stop WEGS action from start to finish! We ran four back-to-back sessions of Dingbitt's Dunge O' Doom and each session was rocking. The first three sessions had the maximum number of players. The final session had four, with Willy the 2 and Spointer jumping in on the side of the players, leaving me to reign havoc down on the battlemat for our last session. The games were a mix of experienced WEGS players returning from prior cons and new players (one session was completely filled with new players). I'm finding that games that have experienced players sitting alongside new players accelerates the speed of the game. The game plays entirely different when filled only with new players, turning into more of a demo for us on the "house side". It's hard jumping from one style to the next! Our first two sessions were power-plays, the game had a great mix of returning players and new players. The speed of those games was incredible. The third session slowed down a bit as all six players were new to the system. The final game had four players, all experienced, and it being the last session, it was my task to go full throttle against them. It was a great way to end the con! All in all, about 18 folks played WEGS at DexCon, about half of that number were new players. And only one of them made it out of the dungeon alive....

Thursday, July 17, 2008

Dexcon Dunge O' Doom

This weekend is Dexcon, a NJ gaming convention that has a strong indie game presence. Me and the Wegshogs will be there on Saturday only, running a non-stop session of Dingbitt's Dunge O' Doom, the WEGS dungeon free-for-all. We run Dingbitt's at almost every con we attend, and folks seem to love this one. It's one combat encounter after another, but the hook is that Arks progress rapidly during the game; Arks get a 6% Rank Bump for every completed encounter. Another hook is that there is a poker sub-game running; the players need a pair of Jacks or better to escape from the dungeon, and they can only do so when a magical door appears (another machination with the poker deck). The poker game adds another level of complexity to this particular scenario and I'm always a little concerned that players will think the poker element is a standard part of WEGS (which it really isn't). It makes Dingbitt's the Texas Hold 'Em of dungeon delving, though - and, so far, no players have been totally befuddled by the game within the game it creates. At Origins, we ran a six-hour session of Dingbitt's (it should have ended at midnite, but went until 3 am instead...). By the end of that session, no player had escaped the dungeon, but the few that survived were holding Jacks or better. They were just waiting for a way out to appear...

Gotta love Dingbitt's!

Friday, July 4, 2008

Origins Aftermath...

Origins ended five days ago...
I am only just eating the peanut butter and chocolate sandwich that Sue got me for lunch last Sunday. Yes... I brought the sandwich home with me, then forgot about it in the cooler, which I just cleaned out last night. Thankfully, peanut butter doesn't go bad too quick (nor does chocolate)! These peanut butter sandwiches are one of the highlights of going to Columbus for the con; you just can't beat the Krema Nut Company for one of the best peanut butter sandwiches around! The fact that I'm finally getting around to eating the sandwich is just a taste of how nuts (pun intended) things were at the first official GameWick Games booth. It was a blast, but non-stop work. As our work is having fun, there's no downside as far as I can tell. Except exhaustion... More details to follow on the con and the games and the great folks who are calling WEGS home. I'm probably taking my posts down to once a week as there's so much other stuff to get done for the remaining summer conventions and the upcoming Pirates of Penzantium rules release. Back to my week old sandwich...